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ETHEREAL PROJECT

2D-TRACKED SCREEN BURN-IN | GREEN SCREEN KEYING | STOCK ELEMENTS INTEGRATION | EXPONENTIAL GLOW | VOLUME RAYS | COLOUR GRADING | GRAIN MANAGEMENT

FULL BODY ROTOSCOPE

SPLINES GROUPED BY LIMBS | MOVED SHAPES NOT POINTS | ROTO BASED ON MIN & MAX BODY MOVEMENT |  LIMBS STABILIZED WITH 2D TRACKER | FEATHERING FOR MOTION BLUR

INVISIBLE PROJECT

PAINTOUT ACTOR | GREEN SCREEN KEYING (CORE AND EDGE) | DESPILL | COLOR CORRECTION | 2.5D RELIGHTING |

TARGETED EDGE TREATMENT | FOREGROUND ROTO | GRAIN MANAGEMENT

LEG PAINTOUT

LEG STABILIZED WITH CAMERA TRACK | PROJECTED STABILIZED IMAGE ONTO 3D CARD | UNWRAP 3D CARD WITH UV MAP | PAINT PATCH ON UV MAP | WRAP PATCH BACK ONTO 3D CARD | ANIMATED COLOR CORRECTION | ISOLATE PATCH | RESTORE LEG WITH ROTO | DESPILL GREEN ILLUMINATION | RE-GRAIN PATCH WORK

LOGO REPLACEMENT

PAINTOUT PATCHES | 2D ELEMENT INTEGRATION | CREATED A 3D HELICOPTER MESH WITH CAMERA TRACKER | CURVED A 3D CARD & ALIGNED IT ALONG 3D MESH | PROJECTED 2D PATCH ONTO 3D CARD | APPLIED ROLLING CITY REFLECTIONS | APPLIED FAKE SPECULAR HIGHLIGHTS | GRAIN MANAGEMENT

OBJECT REMOVAL

SIX PATCH PAINTOUT | ANIMATED COLOR CORRECTION | TIME OFFSET FOR TRAIN PASS | SNOW RECONSTRUCTING | GRAIN MANAGEMENT

REFLECTION PAINTOUT / DIGITAL MAKE-UP

CAMERA PAINTOUT | RESTORATION OF FRAME PHOTO | STABILIZED PLATE WITH POINT TRACKER | DIGITAL MAKE UP | MOCHA TRACKED IN FACIAL FEATURES (2D STOCK ELEMENTS) | COLOR CORRECTION | SPLINE WARP | ROTOSCOPE | GRAIN MANAGEMENT

DIGITAL GORE PROJECT

ROTO WINDOW | 2D STOCK CITY IMAGE | BOOSTED AND ANIMATED CITY HIGHLIGHTS | ADDED TV PROJECTION AND SPOTLIGHTS | RESTORED WINDOW REFLECTIONS | POINT-TRACKED EYES | 2D STOCK EYES | SPECULAR HIGHLIGHTS | 3D GEOMETRY OF SUBJECT’S HEAD CREATED USING CAMERA TRACKER | EXPORTED 3D OBJECT INTO MODO TO CREATE A UV MAP | IMPORT UV MAP TO NUKE & PROJECTED HEAD ONTO 3D GEOMETRY | UNWRAPPED PROJECTION USING THE UV MAP TO STABILIZED | ADDED WOUNDS AND DIGITAL GORE | DIFFUSE / REFLECTION / SPECULAR PASSES FOR 3D BLADE ALL GENERATED INSIDE NUKE | BLADE ANIMATED IN NUKE 3D SPACE

TITLE PROJECT

PAINTED CLEAN WALL PATCH | COLOR CORRECTION | RE-LIGHTING | 2D ELEMENT INTEGRATION | CAMERA TRACKER & LENS DISTORTION | PROJECT PATCH ONTO 3D CARD | ROTO FG ELEMENTS | GRAIN MANAGEMENT

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