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Justice League (2017)

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In the compositing department, I worked with the Dimensionalization team for Justice League. Our role is to take nuke scripts and simplify them into mini-composites and prepare them for stereoscopic conversion which would be handled by another studio. It was a very powerful learning experience by being able to go over many senior compositor scripts and learn their techniques as I untangled and reassembled their complicated scripts in a human readable way.

A Wrinkle in Time (2018)

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Role:

In the compositing department, I was assigned a role as comp-assistant for a Wrinkle in Time. My role was to assist in preparing plates for 3D Modelers and Lighters. After receiving the plates from the match-move department, we would create slap comps, applying lens distortion, keying/roto, despill, and adding a neutral grades.

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